The mod even lets players disable Witcher 2‘s quick time events mashable QTEs are removed entirely, while those single-button “press X to not die” scenes can be optionally disabled. For the most part, these changes reflect a more realistic game world, limiting the strength of Geralt’s magic while placing a stronger importance on defensive armors. The list of changes is about three pages long, tweaking everything from damage, to animations, to the in-game economy, and more. What’s a developer to do? Well, if your name is Andrzej Kwiatkowski, you can just make the changes at home and release them as an unofficial mod that everyone can play.ĭespite its name, Witcher 2‘s Full Combat Rebalance 2 mod overhauls a lot more than Geralt’s fighting style. You’re supposed to be working on Witcher 3, not patching the combat mechanics of a two-year old game. The problem is, you can’t just do this at the office. You enjoy playing the games as much as your fans, but you suspect Witcher 2‘s combat is a little sluggish and should be improved. Let’s say that you’re a staff member at CD Projekt, developer of the successful Witcher videogames. A CD Projekt staff member has overhauled Witcher 2‘s gameplay and mechanics in a “private afterwork project”.
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